Update 1.3 is live!
December 10, 2024
Warhammer 40000: Rogue Trader Patch 1.3.0.47 is live!
Abelard, introduce the third gargantuan update 1.3 to the players!
This major update contains over 1000 changes, focusing on QoL features and fixes to improve all aspects of your experience.
For your convenience, we’ve combined the smaller ones together into broader categories. Here’s a glimpse of what you can expect:
Highlights:
- Co-op mode is now available on consoles! Explore the Koronus Expanse together.
- Multiple new cutscenes and a major rework of some old cutscenes;
- Major increase in availability of conviction points;
- A lot of new voiceover, including companion banter, voiced cutscenes, etc. Fixed problems with many voiced lines and pronunciations;
- Many narrative updates on colony events and a rich selection of new rewards for them;
- Multiple encounters have been redesigned and made significantly more challenging based on community feedback;
- Rebalance of equipment and loot tables in Act I-II for better progression;
- 12 new Force swords were added to the game;
- Over 20 other new items were added to loot, rewards and vendors;
- Updated character models for Heinrix, Abelard, Kibellah and Argenta to better match their portraits;
- A lot of updates to French and German localization as well as consistency pass on abilities and tutorials for all localizations;
- You can now rotate the Grand Strategist zones using the R key ("▢" on PS5, and "X" on Xbox);
- Demons summoned by Uralon can now properly attack and use their abilities;
- Many items previously unavailable to Yrliet and Marazhai can now be worn by them;
- And a lot more!
Please be aware of the plot spoilers below!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes
System and stability
Crashes and softlocks
- Visiting the DLC manager menu while playing on console or with a controller could cause the controls to become unresponsive - fixed;
- The fight with the Mandrakes in Heinrix' personal quest sometimes never ended - fixed;
- Quick saving is no longer allowed during party selection because it could break the game after loading;
- Fixed a crash occurring during loading to the introductory cutscene with the Death Cult on consoles;
- Fixed an internal issue related to sound that could've led to crashes on consoles;
- When playing on console, fast scrolling through the appearance options could crash the game - fixed;
- While the tutorial was open, the control could be lost if a notification appeared, on console or when playing with a controller - fixed;
- After the romance event where Jae gifts the Rogue Trader a Lacerax, the event from Void Shadows DLC was launched, which led to a black screen - fixed.
Lag and freezing
- Fixed freezes of Sigil-Class Destroyer ships movement when fighting Drukhari ships in space combat;
- The cutscene played when calling Yrliet to bathe with you could freeze sometimes - fixed;
- The cutscene played when calling Idira to bathe with you could freeze sometimes - fixed;
- Elusive Shadow ability could cause noticeable lag - fixed;
- Reduced lag on the usage of Syphon life.
Optimization
- Added 4K resolution support for PS 5 Pro;
- Optimized opening and closing the Journal;
Narrative
General
- Many dialogue choices in the third and fourth Acts of the game that gave Dogmatic, Heretical or Iconoclast points now give significantly more of those points. All projects that gave those points also now give double the amount. Every character that already had selected these dialogue choices or had already completed these projects will not receive new points immediately, as this can cause your character to switch conviction against your will. Instead, the players will receive the missing points for that conviction the next time they select a dialogue option with that conviction;
- During the Death Has Whispered Your Name quest, Kibellah's romance is now paused;
- Removed some duplicate phrases and replaced some repeating words in dialogues;
- Cassia will no longer claim that she has never drawn for anyone before if you previously asked her to draw a picture for you by the pool;
- The Critical Tasks quest has been updated with more detailed descriptions;
- After Kibellah's death, quests related to her didn't fail - fixed;
- Clementia will no longer speak of Scalander in the present tense after his death;
- During a warp jump, Kibellah's romance event and the Death Whispered Your Name quest could start at the same time - fixed;
- Fixed a bug due to which in some rare cases it was possible not to get the message about the arrival of the psyker for the Ablution in Blood quest. Those players who encountered this problem and have not yet proceeded to the next Act (and the quest is still active) will receive the message in 2 warp jumps;
- Fixed a bug due to which some of Nomos' events played with a delay and interfered with other events during the warp jumps;
- Fixed a bug that caused dialogue to be interrupted in Kibellah's final romance event;
- Fixed a bug where progress on the Rituals of the Upper Decks quest could stop at the Wait for the High Factotum to deliver the news stage. Those who have an active romance with Kibellah and who have not left for Act IV can continue the quest. For others, the quest is failed;
- Fixed a bug causing some quests could be broken due to random combat events during warp jumps;
- Fixed a bug where the Kibellah trial event would not start due to Marazhai's death;
- Fixed a dialogue error in Marazhai's personal quest that made it impossible to start the fight;
- If the player went to the Temple of the Bloodspun Web for Kibellah's second quest before the first visit, the temple turned out to be empty and the the quest was blocked - fixed;
- Jocasta Sauerback incorrectly referred to a female Rogue Trader as 'His Lordship' in the dialogue with the Vizier during the investigation on the Officer Deck - fixed;
- Removed unnecessary line about Vladaym if his fate had already been decided;
- The player will no longer be able to give Cassia a gift once again if they have already done so;
- When choosing the Dogmatic option in Jae's personal quest, she could suddenly end the romance with the Rogue Trader - fixed;
- While simultaneously romancing Kibellah and another companion, a jealousy event could occur in Kibellah's absence during the Death Whispered Your Name quest - fixed;
- A certain dialogue option that begins the romance with Yrliet was available even when the romance was already active - fixed;
- Added additional reactivity to the dialogues with Governor Drivestem;
- Added two new dialogue options for the Heretic Lord Captains during the late game fight at the voidship bridge;
- An interaction with Heinrix while exploring the crashed Black Ship should no longer show an "Error speaker" prompt;
- Fixed a bug with Argenta's dialogue breaking during the discussion of completion of her personal quest if a certain answer was picked;
- Heinrix no longer comments on the events with the Daemon Engine if he's not in the party;
- Heinrix no longer talks to Pasqal at the Distress Signal location, if Pasqal is not in the party;
- It could be impossible to find the geneastealer-related book at the Wasteland Wayfarer that was required for a unique epilogue - fixed;
- It is no longer possible to repeatedly ask Marazhai a certain question and receive experience for every attempt;
- Minor improvements for Pasqal's companion dialogue;
- Minor improvements to the dialogues at the Temple of the Bloodspun Web;
- Now the Lord Captain can easily pay off the pirate captain Xantha La Bouche by providing her with 2 full cargoes of supplies;
- Pasqal's weapon is now described correctly in the first dialogue with him;
- The Authority exploration quest objectives didn't always trigger correctly - fixed;
- The Critical Tasks quest no longer completes or fails for no apparent reason after visiting certain systems;
- The dialogue line about the Halo Device is no longer available if you failed a Lore (Xenos) test;
- The guards on the entrance to Ryzza's room no longer tell the Rogue Trader that they don't talk while drinking - clearly they aren't, right now!
- The timing of Heinrix's romance conclusion has been adjusted to be more natural;
- Updated a few Marazhai's dialogue lines to match the recorded voice over;
- Vladaym no longer freaks out from the presence of Kibellah every time you visit him;
- When asking Yrliet about what she thinks is going on on Janus, she no longer says that Aeldari stayed on Janus if the Rogue Trader killed them;
- You can now choose not to attack some of the rabble on the lower decks if you decide they are not worth your attention.
Act I
- Governor Medineh would address Cassia even if she wasn't in the party on Rykad Minoris - fixed;
- It could be impossible to complete the Classified Information quest if you failed both required skill checks - fixed;
- In the Dark Echelons quest, Avrilla Vent was becoming pale multiple times in a row - fixed;
- Minor improvements for the dialogues in the Prologue;
- The interaction button over a closed door in the Prologue now has a more interesting and detailed description than... "Closed door";
- You can no longer ask Abelard to repeatedly introduce the same officers over and over multiple times in the first officer meeting after the Prologue. We know you love when Abelard's doing the introduction, but this was a little too much.
Act II
- A certain combination of the Darkest Hour and Triumph caused governor Drivestem to contradict himself - fixed;
- Fixed an issue which caused the quest Aeldari in Distress to indefinitely repeat one of the dialogues despite the quest being failed;
- Minor corrections to Kiava Gamma dialogues;
- Octaviana now reacts to Footfall being supplied again;
- Removed duplicate information from two different dialogue options in a dialogue with the guests at Dargonus during Magnae Accessio;
- Some quests on Footfall didn't fail correctly after the end of Act II, and that could cause some issues in Act IV - fixed;
- The dialogue with Yrliet at the end of Aeldari in Distress quest no longer cuts off under certain conditions;
- The Vox Master will now correctly react to you saving Achilleas in time on Dargonus;
- There is now a reward for supplying Footfall, replaced with another if you decide to give Footfall to Winterscale;
- The Critical Tasks errand will now fail automatically upon starting Act 3.
Act III
- Fixed a bug that could cause the dialogue with Nocturne of Oblivion to abruptly stop at the end of Act III;
- Fixed a question about Achilleas in one of the dialogues with the Haemonculus, which ignored the player's previous decision;
- Fixed an incorrect dialogue line from Yrliet in Act III, where she would suddenly answer really aggressively for no apparent reason;
- Minor improvements to Jae's dialogues in Act III.
Act IV
- Fixed a bug where the beginning of Act IV would break if the player took Kibellah to Commorragh and decided to break up with her there. Can’t blame her there!
- Added Heinrix’s reactivity on Incendia Chorda's methods in Act IV on Footfall;
- Ravor and Abelard are no longer surprised by the consequences of the sun theft in the Nolla Septum system after investigating the situation on the Santiel’s Pride in Act IV;
- A dialogue with Argenta no longer plays twice at Salis Prime;
- Calligos Winterscale no longer returns from the dead after being killed;
- Fixed a dialogue option in a dialogue with Calcazar that implied you already knew his plans, even if you didn't;
- Fixed a dialogue with Governor Drivestem referencing a completely different character to the one he just described, which was... confusing;
- Fixed an incorrect speaker in one of the dialogues at Quetza Temer (was Yrliet instead of one of the Aeldari);
- Fixed incorrect sequence in the dialogue with the Lightseeker in the Litoribum Maledicta system;
- Fixed the bug with dialogue window becoming empty in the talk with Aeldari Guardian during the Hunting Grounds quest at Quetza Temer;
- If you recruited Skatov to your voidship, you will no longer find his corpse on Footfall in Act IV - he certainly deserves a better fate than that;
- Incendia Chorda now has something new to say when engaging in combat on Footfall;
- One of objectives in Jae's second quest didn't register as completed under certain circumstances - fixed;
- The player can no longer offer Calligos Winterscale an alliance against Incendia Chorda if they've already dealt with this problem themselves.
Epilogues
- Fixed a bug causing some epilogue slides with Marazhai and Yrliet not to appear if you didn't romance them;
- Fixed a case where the final choice was not registered and the epilogue didn't begin at all;
- Fixed a few epilogue slides that didn't reflect choices of the Lord Captain correctly or contradicted them.
Mechanics
- Fixed an old annoying problem that appeared in many battles across the game, where if a combat started from a cutscene, random units could sometimes get stuck for 30-60 seconds doing nothing;
- Some talents from previous archetypes were not available via Exemplar - fixed;
- Exemplar now has access to two new talents:
Vital Points: Whenever the character scores a critical hit, they have a chance to increase their critical damage bonus by half. That chance is equal to (character's critical hit chance − 50)% (minimum of 0%).
Tipping Point: The character's dodge reduction and armour penetration are increased by +10% of their critical hit chance;
- Demons summoned by Uralon can now properly attack and use their abilities;
- Made a consistency pass on all grenades in the game. Now, if the grenade deals direct damage - targets can avoid it the same way you can avoid any area attack. If the grenade had any additional effects alongside this damage -- these will be avoided as well. For the grenades that deal no damage directly, there's no avoidance - only save checks;
- Made a consistency pass on cooldowns for various stimulants. Typically you can use most stimulants without limit, unless they have a fixed duration in their description;
- Many talents that provided bonuses to damage previously didn't affect damage over time effects - fixed, they now interact correctly;
- The battle with Incendia Chorda on Footfall has been reworked based on community feedback to make it considerably harder. She now has a bigger retinue, more powerful subordinates and an ace up her sleeve. Note: Due to technical limitations this change is not retroactive and will not affect any saves made after entering Martyr's Endurance. Re-entering it, however, will update the fight;
- The encounter with certain 4-armed enemies at the Wasteland Wayfarer has been made significantly more intimidating based on community feedback;
- Electro-Priests in the Electrodynamic Cenobium have had their damage fixed and finally pose a threat;
- Arch-militant's Versatility now correctly interacts with Fighter's Slash ability;
- After receiving fatal damage, the Mandrakes would perform an attack and die immediately after it - fixed;
- Fixed an issue with Touch of Anger where the affected enemy units with AoE abilities would target the player's party instead of their allies;
- The Undying Emperor's Soul Repulsion effect didn't work properly - fixed;
- Clarified the description of the Point Of Curiosity ability to make it clearer and more consistent with the visual display;
- Fixed a bug where the Sire could be killed by damage-over-time effects through his immunity before the summoning of reinforcements, which caused the game to lock;
- Fixed Melting effect inconsistently lowering armour and deflection;
- Lowered Never Stop Believing talent bonus to WP/3 and fixed incorrect number and tooltip in its description;
- Manipulator Push now has correct armour penetration. Added missing formula calculator to its description;
- Yrliet's In My Sights ability description has been updated to clarify that she makes an additional attack at the start of the next turn with the described bonuses;
- Frenzy Injection ability of Pain Disciple now correctly does damage to Bloodthirsty Experiments;
- Analyze Enemies now correctly shows its range as "unlimited";
- Anguish Prospector's Invigorate buff (from Invigoration ability) now correctly gives an additional attack and critical hit chance;
- Arch-Militant's Reckless Rush ability added versatility stacks even if the character didn't have any - fixed;
- Argenta's Shadow of Death ability didn't work correctly - fixed;
- Assassin's Danse Macabre bonus dodge chance wasn't applied when the character moved through an enemy with this ability - fixed;
- Astra Militarum Commander's Regimental Tactics ability effect on the companions did not last until the Commander's turn - fixed;
- Astra Militarum Commander's Timely Rescue talent provided double bonus momentum - fixed;
- Bestial Rage ability has received an icon;
- Bladedancer's Death Waltz ability should no longer attempt to target enemies already killed during previous attacks made as part of the Death Waltz;
- Bonuses provided by Inquisitor's Decree and Inquisitor's Tenet are no longer lost upon losing temporary wounds from those abilities;
- Bounty Hunter's Cull the Bold ability calculated bonus damage incorrectly - fixed;
- Bounty Hunter's Set The Trap ability used to boost the enemy save instead of reducing it - fixed;
- Cautious Approach didn't protect from Prone as described - fixed;
- Clarified in multiple descriptions that Hulking Creatures are 2x2, Enormous are 3x3 and Massive are 4x4;
- Clarified in the description of some Commorragh debuffs that they cannot be removed by normal means;
- Combat Servitor in the Machine Cathedral couldn't move and often skipped turns - fixed;
- Commissar's For the Emperor! talent didn't always work if used on an ally - fixed;
- Creatures attacked by Interrogator's Dagger will no longer move more than 4 cells;
- Cryptogeometric Sentinel no longer counts dead allies for the purpose of using Murderous Demise;
- Cryptogeometric Sentinel's Claw Strike now correctly states that it applies bleeding;
- Cryptogeometric Sentinel's Murderous Demise now correctly gives +100% critical hit chance instead of +100% critical hit damage;
- Dark Blessing now correctly applies additional damage;
- Death World Tenacity talent didn't grant temporary wounds under described circumstances - fixed;
- Exemplar's Deathdealer talent didn't count the enemy difficulty rank correctly - fixed;
- Exemplar's Martyrdom talent didn't give bonus momentum if the attack didn't hit - fixed;
- Enemies will now try to move closer when they are so far away from the party in combat that there is no action they can do, instead of simply skipping their turn. Lower tier enemies did so already, but the big ones such as the Defiler would previously prefer to stand still;
- Fixed a bug where Yrliet would not be removed from the companion list if given to the Inquisition;
- Fixed some two-handed melee weapons not getting double damage bonus from strength and some one-handed melee weapons incorrectly getting it;
- Fixed incorrect formula calculations in the tooltips for multiple Psyker abilities;
- Fixed Officer's March talent having no effect. Also updated its description for clarity;
- Fixed the Bloodthirst effect from Bloodletter Soulbinder not providing armour and deflection. Also updated its description to match the actual effect, and it now correctly increases in rank instead of applying new copies;
- Fixed the description of Swing strike on all languages. Was: "Swing strike that affects two enemies in front of the attacker". Now it is: "Swing strike that affects up to three enemies in front of the attacker";
- Foul Aberrations and Twisted Creatures are now less likely to shoot bursts that damage allies;
- Grimoire of the Void's bonus didn't apply to Damage Over Time effects - fixed;
- Haywire Grenade ignored the existence of some abilities that made the target count as mechanical, causing it to deal no damage to them - fixed;
- Hive World Strength in Numbers talent didn't display the amount of bonus resolve - fixed;
- In Act IV, the game can no longer be softlocked by attacking the Liege Vladaym Tocara manually;
- In Tarzus encounter, the Skitarii how have a counterattack ability (Hyperaction Protocols);
- Incendia Chorda has received Soldier Aquila Pendant and Commander's Gloves as starting equipment. For existing games, these items were added to the inventory;
- It is now properly possible to kill Hungry Blue Horrors on story difficulty;
- Nauseating Regeneration now gives immunity to toxic damage and heals the owner in cases of toxic damage;
- Officer's Bring It Down! ability was available out of combat - fixed;
- Officer's Physical Encouragement talent worked on the officer themselves - fixed;
- Officer's Undaunted talent counted only the officer's health - fixed;
- One of Calligos Winterscale' abilities functioned incorrectly, sometimes forcing him to skip turns - fixed;
- Operative’s Intimidation ability didn't work with psyker abilities - fixed;
- Operative's Comprehensive Analysis talent applied its bonus twice - fixed;
- Operative's Improved Tactics formula in the ability description displayed incorrect calculations - fixed;
- Operative's Sharpshooter talent description has been corrected: the Ballistic Skill bonus is only granted once, whereas the distance between the Operative and the target only affects bonus damage;
- Operative's Tactical Knowledge ability had a stealth limit of up to 30 stacks - fixed, the limit was removed;
- Pasqal's Machine Spirit Banishment could mysteriously disappear under rare circumstances - fixed;
- Pasqal's Manipulator Push ability damage was incorrectly marked as direct - fixed;
- Possessed cogitators now have correct ability descriptions;
- Psychic Force (special ability of force swords) now correctly applies strength bonus to damage;
- Psyker’s Mind Rupture ability was not working as intended, the target did not attack its allies after failing a Willpower resistance test - fixed;
- Removed excess information from the Vessel of Tech-Leprosy debuff description;
- Shield of the Emperor and Hammer of the Emperor now correctly work if the Word of the Emperor did not affect the caster;
- Soldier's Forewarning talent incorrectly included the character themselves for the effect - fixed;
- Soldier's Muzzle Velocity talent effect didn't apply if the first shot in the burst attack missed - fixed;
- Soldier's Rapid Fire ability description was clarified that only the weapon's base rate of fire will be doubled, so the bonus from the Heroic Act will not be included;
- Soldier's Run and Gun could work incorrectly if a weapon set was switched after using it - fixed;
- Swift Slaughter talent can now be correctly taken at level 4;
- Tervantias the Archmachinator can now use Experimental Stimm without provoking Attacks of Opportunity;
- The Blood Barrier buff now correctly describes that it gives 5% armour and 3 deflection per stack;
- The bonus cover buff from Operative's Covert Protocol talent didn't fall off in some situations - fixed;
- The bonus from Operative's Sniper Expertise talent didn't fall off after moving - fixed;
- The extra turns granted by Pain Fury ability and other similar abilities now always only start after the action is finished, no longer activating immediately after the first hit from burst attacks;
- The Holo-field buff from the Holo-Field Emitter has received a description;
- The Taunting Scream ability now correctly states that affected targets should consider the user their priority targets for 3 rounds;
- Thrice-Pioneer's Protection debuff now correctly stacks up to 6 times;
- Ulfar's Go for the Throat ability sometimes caused him to shoot instead of attacking in melee - fixed;
- Vistenza Vyatt is now armed and will fight for her life;
- Warrior's Reckless Fury talent did not guarantee an automatic crit if the attack was done through another ability - fixed;
- Warrior's Rigorous Training talent didn't interact correctly with the Shearing Strikes talent - fixed;
- You can no longer indefinitely gain experience from Afterlight at Salis Prime;
- You can no longer use Charge, Slash or grenades while under the Cannot Attack effect;
- You can now leave your units in the red zone near the enemies during the preparation round, and still be able to start combat. Previously there were cases where an ambush could put you near an enemy unit, resulting in being unable to begin combat. The main fight in the Haemonculus Lab is one such example;
- Yremeryss’ Archon's Will ability has received an icon and description.
Items
- Twelve new Force swords were added to the game. They can be bought from the vendors in Acts I- IV. Also, Ancient Force Sword was updated;
- A major rebalance of equipment and loot tables in Act I-II for better progression;
- Added over 20 new items to loot, rewards and vendors;
- Many items across the game have received descriptions they were missing;
- Several items previously unavailable to Aeldari and Drukhari have been made available for them to equip;
- Untainted Sacrament and Astartes Chainsword got new models;
- Requiemator no longer triggers from ranged abilities of melee weapons;
- [Mezoa-Pattern] Arc Rifle now belongs to the correct weapon family (exotic);
- [Mezoa-Pattern] Autopistol description is no longer duplicated;
- Ability from the Scarlet Signet of the Inquisition now always correctly appears on the skill panel;
- Added descriptions of the basic sword property to all swords. Also fixed non-working properties of some swords. If the described property still does not work after the update, please re-equip that sword;
- Aeldari Plasma Grenade had conflicting damage tooltips with numbers 10-12 and 10-20. 10-20 damage was the correct number and the tooltip was adjusted accordingly;
- Aether-Rune Armour had an obsolete line about Toughness resistance test in its description, that remained from the beta - fixed, it was removed;
- All Omnissiah axes now deal more damage. New [Kiava Gamma Pattern] Omnissian Axe was added as loot from Fabricator-Censor Cubis Delphim;
- All ring weapons now have 0 AP cost;
- Added Tesla Ring as loot at the Distress Signal location;
- Amulet of the Pauper Prince was renamed into an Amulet of the Ravenous Star;
- Apex Predator's Gloves's description clarified to make it more clear under which circumstances it provides its bonuses;
- Arbitrator Solomon Vhyr's Armour will now correctly extend the duration of the perplexed effect inflicted on any criminal targets;
- Arc Rifle blasts can no longer be parried;
- Arc Rifle had incorrect ability description - fixed;
- Automatic hits due to Blessed Bolter Casing's effect will now be marked as such in the combat log;
- Bead of Concentration no longer counts movement during the combat setup phase for its trigger conditions;
- Bead of Concentration worked incorrectly. The additional AP was not properly lost or gained in some situations - fixed;
- Blast Pistols have had their range adjusted to correspond with the actual firing pattern;
- Blast pistols now correctly count as pistols for Duelist Uniform;
- Blessed Bolter Casing was incorrectly providing additional 100% crit chance - fixed;
- Blinding Grenade caused multiple resistance tests - fixed;
- Bonus to skills from the Heart of the Nameless was displayed incorrectly on the character screen - fixed;
- Bonuses from Honour Insignia remained after the end of combat - fixed;
- Book of Minor Prayers effect was changed to: "The wearer cannot use Psychic or Navigator powers. The wearer has (Lore: Imperium)% chance to nullify damage from Psychic and Navigator powers";
- Boots of Kasrkin now correctly only affect dodge from AoE attacks, not Burst attacks;
- Brasswhisper's mask was not displaying correctly on Pasqal when equipped with Dragon Scale Power Armor - fixed;
- Breezecatcher Boots effect now correctly lasts until the next turn;
- Bruiser Boots no longer get triggered by anything else than AoE abilities, as per description;
- Burden of Servitude can now correctly shoot in melee range (as a pistol should);
- Ceramite Xenochestplate no longer provides a negative armour bonus when equipped on a character with Know No Heresy talent;
- Changed how Assault Cloak works. It still scales dodge and parry penetration with each target affected by wearer's melee AoE attack, but now applies this bonus to the next melee attack instead;
- Clarified Tempestus Carapace Elite Backpack description;
- Clarified the description for Astral Currents, that the effect only works for one round;
- Cloak of Bloodthirst had incorrect damage bonus calculation - fixed;
- Compensator Gloves now correctly nullify recoil as described;
- Corpuscarii Oath now have the same weapon family (exotic), rate of fire (1) and ammo count (4) as the other arc rifles;
- Crusade Plate Helmet now correctly suppresses any bonuses to critical hit chance, such as Confident Approach;
- Deflection Gloves worked incorrectly when Ballistic Skill was less then Weapon Skill - fixed;
- Disciple's Boots are now available for Marazhai;
- Edge of the Irrevocable now requires Heretical — Fanatic to equip;
- Equipping Pollen of the Unreal no longer reduces the character's dodge;
- Exotic Venom Blade didn't poison enemies - fixed;
- Finding a certain item should now correctly award the Frog Trader achievement;
- Fire Grenade can now be properly used when stepping out of cover.
- Fireproof stimulant now removes all bleeding effects from the character when used;
- Fixed a number of item icons mismatching with the item visuals;
- Fixed Helbrute Horn Trophy to read "<...> additional melee attack damage equal to 2x(reduced Deflection)" from "<...> 2x(reduced Deflection)%";
- Fixed situations where Archmachinator's Deceit would give momentum twice or wouldn't give it at all. Also, clarified its description;
- Fixed some pistols not counting as pistols for the Pair Holster and other similar items.
- [Ryza-Pattern] Blast Pistol is now correctly classified as a las weapon and not a melta weapon;
- Fixed the appearance of High Spinner Armour when worn by female characters with a Crime Lord outfit;
- Fixed the description for Phychic Staff which mentioned Desperate Measures and Heroic Acts the staff didn't have;
- Fixed the issues with display of Power Armor on male and female characters;
- Flame Weapon Specialization now correctly affects Toxic Flamer;
- Freeboter Bracers now reload the correct weapon (used to reload a weapon in the other hand sometimes) and correctly interact with Never Stop Shooting;
- Fusion Gun now correctly uses Single Shot instead of Pistol Shot. You can no longer shoot from it while in melee;
- Gas Mask with Filter is now correctly shown on Abelard when worn;
- Ghost Sword no longer gives the target +15% parry. Whoops;
- Grimoire of the Void's damage bonus now works with all sources of warp damage, including items;
- Harbinger of Carnage now has the "Heretical - Follower" prerequisite. The item will be automatically moved to the inventory if the prerequisite is not met;
- Having Liquifier Grenade equipped no longer allows your attacks to apply Melting;
- Heart of the Nameless no longer provides double bonus to Lore (Xenos) if the wearer has Iconoclast — Adherent;
- Hexagrammic Grace is now classified as Jewelry;
- Holy Fire Grenade now correctly displays an area attack pattern;
- Hospitalant Medical Kit now correctly works on characters with less than 100 max wounds;
- Icons of Swashbuckler Cloak, Mercy's Gift, Voltagheist Field Emitter, Doombringer Hood, Xeno Emitter and Cloaking Field Emitter did not correspond to the visual model of the items - fixed;
- Immobilising Grenade - targets can no longer dodge the grenade, but needs to pass a Toughness resistance test. If succeeded, they receive a slowing effect, if failed, they receive a immobilization effect;
- Improved interaction between Haemonculus's Injector and Know No Heresy talent - now injector always heals at least 15 wounds;
- Incubus Blade Armour no longer damages its wielder (although we have to admit that bug was very in the spirit of the Drukhari);
- Inevitable Perish now correctly doubles the wearer's Critical Damage;
- Life-Draining Sword calculated the enemy saving throw incorrectly - fixed;
- Liquifier Grenade now correctly applies its effects;
- Mezoa-Pattern and Mars-Patter Bolt Pistols ammo capacity was increased to 8;
- Mystic Ward's effect will now be correctly displayed when active;
- Navy Breacher Boots effect no longer triggers when attacking one enemy twice in the same turn;
- Navy Breacher Boots now work fully according to its description;
- Neuro Disruptor no longer has recoil since it can only shoot single shots;
- Onslaught now correctly allows 2 additional uses of Slash. It also now interacts correctly with Fighter's Break Through ability;
- Ophelius Delenor, "Notes on the Nature of Aristocracy" can now be put into cargo;
- Peculiar Trinket now correctly uses only equipped armour's deflection rating to provide temporary wounds, rather than all sources of deflection the wearer has;
- Peripheral Visor used to give no bonus if the amount of stacks was above 10 - fixed, it now works correctly;
- Pollen of the Unreal no longer allows affected enemies any actions except the forced attack. Also clarified its description;
- Prey Scanner now correctly grants a double Hunt Down the Prey bonus for killing enemies marked as Prey;
- Pushing objects into character that already used Emergency Injector no longer revives them;
- Pyromancer's Staff Ultimate and Desperate Act abilities could prevent the turn from ending when "Skip non-attack animations" option was turned on - fixed;
- Radiant Gloves should now correctly provide an automatic dodge to the wearer's allies, rather than a giant bonus to dodge chance. Furthermore, the bonus to hit enemies adjacent to the wearer is now calculated correctly based on the wearer's Iconoclast rank;
- Radiant Gloves's bonus hit chance calculated incorrectly - fixed;
- Ramming Boots' description didn't match the effects and was corrected;
- Ranger's Visor wasn't displayed on non-human characters - fixed;
- Reinforced Wych Armour no longer provides dodge bonus against ally attacks;
- Releasing Mask had a different conviction level in description than the one actually required - fixed;
- Reloading any type of Arc Rifle no longer triggers Energy Blast. Also added the information about Energy Blast to the item description;
- Roaring Thunder now uses a correct attack pattern that matches the description. Also, improved the visual effects on its Ground Slam ability;
- Secrets of the Forerunner item did not work as described - fixed;
- Shadowguide Cloak will now be displayed correctly when equipped by xenos companions;
- Shard Shotgun now correctly applies INT bonus to damage;
- Slash ability granted by Onslaught now correctly deals -50% damage.
- Slightly reduced the damage of some Dark Lance weapons;
- Some items in the inventory could disappear when moving between locations or when saving and loading - fixed;
- Some items shared the same name despite having different stats and effects - fixed, one of the items in every pair has received a new name;
- Some types of plasma pistols were not dealing bonus damage when using overcharge shot - fixed;
- Sororitas Boots can no longer be used by Heretics with a rank of Follower or higher;
- Sororitas Power Armour now has another property: Each critical hit or kill on an enemy grants the wearer +5% damage. Base armour property: +15 Strength;
- Spiked Boots now apply a correct amount of bleeding stacks;
- Stalwart Boots now correctly provide immunity to Prone in all cases;
- Storm Bolter magazine capacity was increased to 24;
- Successful attacks on the target with equipped Cultist Armour Plates caused a Toughness resistance test instead of Willpower resistance test - fixed;
- Swashbuckler Cloak bonus persisted even if melee weapon was not equipped - fixed;
- Swiftshroud Cloak had different variants of appearance depending on which character was wearing it - fixed;
- Swiftshroud Cloak now correctly awards a dodge bonus to the wearer's allies at the end of the wearer's turn;
- Target Designator is no longer incorrectly considered a "notable" item;
- Target Designator no longer applies its debuff on allies;
- Tempestus Carapace Elite Backpack now increases the rate of fire by BS bonus/4 instead of BS bonus/3;
- The Arc Rifle didn't always correctly deal damage to additional targets and its chain lightning effect could be parried - fixed;
- The Bladewings ability is now correctly removed when the wearer unequips the item;
- The buff from Visor of Inevitability now has a description;
- The Dark Marchesa no longer overheats, in accordance with its description;
- The description for Avenger Tactical Gauntlets didn't match its mechanics - fixed, the description was updated;
- The description of Vortex Pendant has been updated for clarification: "The wearer gains +5 Willpower each time they choose an ally or themselves as a target of an ability. This effect remains until the end of combat. Stacks."
- The disc saws are now referred to as "Heavy Rock Saws", not "Chain Saws";
- The Hand of Xenocide's bonus damage now correctly only applies to xenos enemies.
- Clarified the description of Omnissiah Axes to state that they give +15 Weapon Skill (they always did, just sneakily);
- The Lingering Whisper helmet no longer applies a gray mask when equipped by characters with specific default outfits who are hiding their equipped headgear;
- The Singing Spear has received an unsanctioned psyker prerequisite, allowing only Idira and Rogue Trader with Divination to use it;
- The Wrath of the Vile Rabble axe has been changed to one-handed;
- Thrice-Pioneer's Bracers' debuff now refreshes duration on application;
- Transonic Emitter is now classified as Holy;
- Undying Rage now interacts correctly with Slash from Break Through ability;
- Unholy Shard now correctly heals as described;
- Various ring weapons should now state their damage type more clearly;
- Warp Seer's Goggles bonus is now correctly recalculated every time the WP Bonus changes;
- Warp Surge Brooch no longer grants an endless amount of extra attacks;
- Wraithbone Necklace can now only be equipped by Asuryani or Drukhari. If it was equipped by someone else, it will be placed into the inventory automatically;
- Xenohide Gloves now correctly provide parry bonus when a sword is equipped;
- Xenospasm Grenade now has the armour penetration that matches its description (used to be about 3 times higher);
- Yrliet's Charm now correctly sets In My Sights cost to 0.
Locations
General
- After many community requests, Sicarian Ruststalkers have undergone the proper maintenance rites and were returned as bodyguards to the esteemed Opticon-22 during his stay on Footfall (and received some new idle animations while at it!);
- Yrliet no longer leaves her corner of the voidship bridge to eavesdrop on the conversation of two deck officers gossiping about her;
- Under a certain set of circumstances, Footfall could completely reset back to its initial condition, respawning all previously completed quests and returning NPCs to their original places, which caused the game to go haywire - fixed;
- A lot of minor updates to clickable interaction icons text and their placement across the game;
- Fixed a number of cases of grid showing angled on horizontal ground across the game;
- Fixed pathing issues with Ulfar in multiple locations;
- After allowing Marazhai to murder one of your officers, the officer would sometimes respawn on his normal spot, while his corpse was still on the bridge - fixed;
- During the fight with Nemesite on the Officers' Deck it was impossible to walk up the stairs - fixed;
- Fixed a bug where the Marazhai's event with the Drukhari negotiators could start in the wrong part of the Voidship Bridge, causing the player's character to get stuck with a black screen;
- Fixed a bug where Yrliet was standing in the wrong place during the event in the Rogue Trader's quarters;
- Fixed inability to loot trophies at Plundered Void Station;
- In the Plasma Drive Chambers, the display of the water texture near the cable has been fixed;
- It was possible to walk through objects in the warehouse at Footfall Shadow Quarters. Missing colliders have been fixed;
- Activating the Vox Caster on the lower decks is no longer possible during combat;
- Added new loot for defeating the Daemon Engine on the Drifting Voidship - Dimensional Traveller's Cloak;
- At the Inquisition Shipwreck, the exit icon had no text - fixed;
- Characters can no longer get an unremovable Prone condition during the fight in the Ancient Bunker;
- During the Rat Hunting quest in the Footfall sewers, no bandits should now prove seemingly resistant to sleeping gas;
- Fixed a case where the list of available locations on Footfall could become empty under certain circumstances, blocking the transfer between maps;
- Improved the visuals of poisonous gases at Salis Prime, making them look more obviously hazardous;
- Motive Force generators in the Smuggler's Hideout are now once again destructible with attacks;
- Removed a non-functioning Athletics test from Plundered Void Station;
- Some NPC markers in the Dock Alpha-Rho on Footfall were missing from the map - fixed;
- Some of the beggars at Footfall were considered too poor to have cloaks, and have had them removed;
- Turning on the ventilation in the Ancient Bunker now always properly stops the poison effect in the area;
- Tzeench portals now have a correct name, description and icon.
Prologue and Act I
- Improved the cutscene at the Starport at Rykad Minoris;
- The main enemy at Rykadi Philia was impossible to kill with certain custom difficulty settings - fixed.
Act II
- Improved pathing at Kiava-Gamma;
- Fixed some navigation issues at Kiava Gamma;
- Improved camera performance and environmental object dissolution on Kiava Gamma;
- A lot of lighting changes at Kiava Gamma for better visuals;
- Improved steam visuals at Kiava Gamma;
- In the Administratum, the character Menas is now once again visible;
- It was possible to accidentally trigger a second neighbouring enemy pack at Janus when overpenetrating or missing the shots - fixed;
- It was possible to get stuck on the platform at the Machine Cathedral in The Main Generator Sanctum if you failed an Athletics test - fixed;
- One of the loot containers at Kiava Gamma was very difficult to reach - fixed.
Act III
- Added missing text to one of the Lore (Warp) tests in Commorragh;
- Improved the lighting at the Spire in Commorragh;
- Added new loot to the Outer Spire Halls;
- Keykeross and Agonis Pain Engine now have new loot;
- Ulfar now can no longer enter the portals leading to snipers on Commorragh Arena if there is not enough space for him. Previously, after entering the portal, he could appear outside the grid and get stuck.
Act IV
- The player could get beyond the map borders in the Main Generator Sanctum, in the Machine Cathedral - fixed;
- When placing characters during the preparation round, Ulfar could end up on the bridge between the boxes and get stuck at the Drifting Voidship, during the encounter with a mad magus - fixed;
- Improved the cutscene at Phton IV;
- A non-lootable container on Santiel's Pride has been removed;
- Fixed some issues with wall dissolution at Quetza Temer;
- Removed unexpected Drukhari loot from one of the humans at Ketza Temer;
- The map of Quetza Temer forest settlement lacked some important NPC markers;
- Players can no longer get stuck in endless combat on Santiel's Pride by engaging several groups of opponents at once;
- The man whose brain was being eaten in a certain encounter with Chorda, is no longer lootable;
- Ulfar can now get down from certain places on Quetza Temer where he'd previously be stuck;
- Yrliet no longer reappears after Quetza Temer if she died or was given to the Inquisition.
Act V
- Fixed issues with incorrect positioning of the Deathmark after teleportation in the encounter at the Epitaph;
- Fixed the visual issues with the cutscene that played after entering the final area;
- In some places of Necron Tombs walls were blocking the cursor interaction;
- Fixed the placement of covers at the entrance to the Epitaph;
- Moved an unreachable interaction marker at the Epitaph closer so that the party could reach it;
- Fixed a case where one of the objectives for the Quetza Temer quest didn't appear under certain circumstances;
- Brought some floating necrons down to the ground at the Epitaph.
Visual
General
- A major overhaul of introductory cutscenes for Abelard, Idira and Jae;
- A new introduction cutscene for the Fabricator at Kiava Gamma;
- A new introduction cutscene for Xavier Calcazar;
- A new introduction cutscene for Yremeriss;
- Added a new cutscene of Chaos invading Commorragh;
- Heinrix's model has been updated to better match the portrait;
- Abelard's model has been updated to better match the portrait;
- Minor improvements to Kibellah's character model to better match the portrait;
- The camera in Heinrix's introduction cutscene was sometimes stuck in the wall - fixed;
- Cutscene in Jae's quest on Footfall had a lot of broken animations and odd pauses - fixed;
- Improved the cutscene with Heinrix and ice;
- Improved a number of cutscenes in the Prologue;
- Improved the Sire defeat cutscene in the Void Shadows DLC;
- Argenta's hair on the model has been slightly recolored to better match the portrait;
- Ulfar's skin has been slightly recolored to better match his portrait;
- Some cloaks had problems with missing textures - fixed;
- Familial Power Armour looked incorrect on psykers - fixed;
- Fixed a bug due to which Marazhai could become a ghost after a certain event on Quetza Temer;
- Fixed a bug that caused the player and Yrliet not to move to the pool during meditation;
- Fixed a bug where the player character would get stuck in a sitting position when ending the romance with Kibellah in the event at the beginning of Act IV;
- Fixed a bug with empty eye sockets on the Cassia statue at Navis Nobilite Station;
- Fixed incorrect display of cogitator screens at certain camera angles on the Navis Nobilite station;
- Fixed incorrect display of effects from melta weapons shots on environmental objects;
- Fixed missing textures on dead characters;
- Fixed some details of the appearance of NPC workers;
- Fixed visual issues on the environment at Santiel's Pride;
- Improved the appearance of dead Eldar bodies;
- Rib Suit's lamp looked incorrectly - fixed;
- Spectators at the Commorragh Arena could have missing body parts - fixed;
- The Princess of the Efreet's laspistols were incorrectly attached to the character's belt - fixed;
- Hekatrix models could disappear - fixed;
- Wych models could disappear - fixed;
- Commorragh walls no longer intrude upon your private talks with Marazhai.
- Blood puddles will no longer flicker and disappear when rotating the camera;
- Fixed a few cases of dead NPCs participating in cutscenes;
- Fixed a number of unexpected delays in some cutscenes;
- Fixed lighting on sslyths in the palace encounter on Dargonus, during the Blades in the Void quest;
- Fixed many cases of T-posing enemies;
- Fixed many minor clipping issues across the game;
- Fixed overly bright lighting near some objects at the Electrodynamic Cenobium;
- Fixed some clipping issues with the Noble outfit;
- Fixed some issues with character animations in the inventory screen;
- Fixed texture issues on the back of female version of Adaptive Flak Vest;
- Fixed the placement of Pasqal in one of the cutscenes where he worked with a cogitator from the other side of the room;
- Fog of War will now be correctly dissolved when talking with Anver leader;
- Improved human female praying animation;
- Improved the visual effects of tank explosion during the parade at Rykad Minoris;
- In Argenta introduction cutscene, one of the heretics is no longer menacingly T-posing;
- Many minor visual improvements across the game;
- Marazhai no longer sometimes becomes transparent after a romance scene;
- Multiple fixes related to lighting and object transparency across the game;
- On Grantis, Marazhai will no longer T-pose in an attempt to assert dominance when enraged;
- One of the loot containers at the Plundered Void Station had no textures - fixed;
- Several clipping issues with default outfits have been fixed;
- Several Void Shadows DLC helmets are now properly visible when equipped by Abelard;
- The Chaos Altar available for Heretical conviction no longer dissolves when rotating the camera;
- Turning the helmet off used to turn off some other parts of the costume - fixed;
- Ulfar now holds the Autocannon correctly;
- Ulfar's drinking horn is no longer invisible;
- Ulfar's Holy Power Armour shoulder pads had some clipping and texture-related issues which were fixed;
- Vivisector's visor helmet no longer changes the character's lips;
- We've put Heinrix closer to the Lord Captain during the romance cutscene in Act III.
Animations
- Added new kissing animations;
- Bounty Hunter's Wild Hunt used to have incorrect animation - fixed;
- Biomancy power Iron Arm caused servitors to look like they spent most of their life in the gym before servitorization - fixed;
- Corrected the position of the laspistols on human characters;
- Googles and ocular implants no longer wobble out-of-sync with the character's head in the inventory screen;
- While waiting in the queue during Jae's quest, Kibellah could fall into the floor textures - fixed;
- Added animation of weapons falling out of hands when a character dies;
- During Heinrix' personal quest scene, if you let him freeze, he would suddenly teleport - fixed;
- Fixed a bug due to which the scene with Cassia after escaping from Commorragh could break. The character could get stuck in a sitting position (if you experienced this bug, re-enter the bridge);
- Fixed some broken animations of Eldar with ranged weapons;
- Fixed NPC running animation in the Gutted Voidship cutscene;
- Fixed Xavier Calcazar's animation in the dialogue on Footfall;
- Heinrix sometimes was stuck in combat animation on the voidship bridge after returning from Footfall - fixed;
- Plasma-based guns now have a charge-up animation before firing an overcharged shot;
- Necron Lokhust Heavy Destroyer has received some new animations;
- Improved Ulfar's combat idle animation;
- The Webway gate in Act III through which the party escapes, sometimes didn't play the activation animation - fixed.
Visual effects
- All Blasters, Blast Pistols and Dark Lances now shoot beams from blasters and blast pistols now correctly go out from the barrel of the weapon, not from under the character’s feet;
- The visual effects of psychic powers provided by staves now correctly come out of the staff, not from under the character’s feet;
- Force swords have received new visual effects;
- Fixed the candle lighting in the Warrant of Trade Chamber;
- Fixed fire from burning promethium in the the temple of the Bloodspun Web;
- Fixed Staggered visual effect persisting through enemy deaths;
- Methabolic Overcharge Psychic power has received new visuals;
- Improved visual effects for Kibellah's Raining Blood ability;
- Improved dripping blood animation on Death Cult swords;
- The visual effects for painful spasms in Act 3 now should always correctly dissipate after the spasm has ended;
- Updated the visual effects of needle guns and needle rings;
- Added a visual effect to the appearance of Rogue Trader copies in the final battle;
- Candle light on the voidship bridge no longer hovers in the air under some camera angles.
User Interface
- Added the ability to rotate the Grand Strategist zones using the R key ("▢" on PS5, and "X" on Xbox);
- Added an in-game interface for reading the artbook and listening to the soundtrack on consoles;
- Changing the font size in the settings now also affects tooltips;
- Fixes and updates to many different tutorials;
- Changed the default speed up animation key from Spacebar to T, to prevent accidental End Turn misclicks. The keys can be reassigned in the settings;
- Added a "Hold Position" hotkey that can be used to quickly halt the party in place (useful when discovering a trap or seeing an enemy);
- Added some missing hyperlinks to the encyclopedia;
- All outdated references to Part-Machine were replaced with Reject the Flesh;
- All ranks of Reject the Flesh now use the same icon. That's a lot of rejection for one to handle...
- All weapons have received a clear indication of their family for interaction with specialization abilities;
- Chain weapons now have additional descriptions clarifying the bonus of their family to Critical Damage. This is a purely cosmetic change, this bonus was always working;
- Changed the position of requirements and rewards in the colonization screen for convenience;
- Changing the font size in the settings now also affects tooltips;
- Character selection will no longer reset when you open a different tab of the character screen;
- Damage from Incubus Blade Armour is now correctly reflected in the combat log;
- Dodge modification tooltip had an incorrect formula - fixed;
- Echo of Victory effect is now correctly named in the combat log;
- Error messages that pop up when an action is impossible, have received animation for better visibility;
- Fixed a few cases of Error speaker being shown in dialogue;
- Fixed an issue where PC versions of some icons on the global map were displayed on console and when playing with a controller;
- Fixed an issue with 'ghost' items remaining in the inventory after equipping them when playing on console or with a controller;
- Fixed an issue with hair coloring becoming unavailable for the first hairstyle you select after the bald one;
- Fixed some filters in the inventory working incorrectly;
- Fixed icons and descriptions for Grotesque Giant Claws and Sword Attacks;
- Fixed incorrect hotkeys in the Interaction During Ground and Space Combat tutorial;
- Fixed incorrect information sometimes appearing in the Create the Route popup on the global map;
- Fixed some issues with climbing ladders while playing with a controller or on console;
- Fixed the button "Delete Character" freezing in the save/load menu;
- Fixed the incorrect hotkey hint for Heroic Acts;
- Fixed a case where after inserting loot into a quest object, you could no longer put it back into the inventory;
- Heroic Act-upgrading features have received the same icons as the Heroic Acts in question, for convenience;
- Improved party movement when traversing ladders on console and when playing with a controller;
- In rare cases, saves from different characters could end up under the same category in the load game menu - fixed;
- Khorne Bloodletter abilities have received descriptions;
- Khymerae attacks are now displayed correctly in the combat log;
- Kibellah's portrait sometimes didn't correctly get replaced with a non-masked version - fixed;
- Made a consistency pass on descriptions for solid projectile weapons;
- Made scrolling more convenient in the DLC manager;
- Medium armours displayed dodge penalty incorrectly - fixed;
- Objects with 0% cargo capacity value no longer show in cargo changes;
- Pause button remained visible in combat - fixed;
- Players often felt confused in the Warrant Chamber in Prologue after the arrival of Abelard, when expected to heal and equip the weapons. The descriptions and tutorials were updated to make it more clear what they need to do;
- Removed empty fields in the list of Profit Factor changes;
- Renamed the cogitators on the voidship to prevent confusion between the main captain's cogitator on the bridge and the personal cogitator with founder names in the Lord-captain's quarters;
- Some quest items were not visible when "Hide non-wearable" option was on in the settings - fixed;
- System tooltip during space exploration could remain above the ESC menu interface - fixed;
- he amount of MP gained when using Warrior's Daring Breach ability is now correctly displayed in both the ability and the character's MP bar;
- There are now different icons in the level-up menu for abilities that cannot be taken and abilities that require a prerequisite;
- Unified Signet of the Inquisition's descriptions across all 3 types and added a missing formula calculator into the abilities from those Signets.
- Updated the videos for some tutorials;
- Upon meeting Xavier Calcazar in one of the final scenes, he had an incorrect difficulty type in the UI - fixed;
- Wires on the left side of the interface could partially cover an open combat log - fixed;
- You can now collect loot with the Spacebar hotkey during space exploration;
- Added some missing icons for status effects;
- Aeldari Weapon Proficiency requirement for Suin Kaelean's weapon was duplicated in the item description - fixed;
- Corrected the description of Camaraderie Badge;
- Fixed a bug that caused the ability information window to overlap the tutorial;
- Fixed the display of encyclopedia link in Sworddancer Cloak description;
- Fixed Incongruous Defiler weapon icons from the Machine Cathedral encounter;
- Fixed clothing color selection working incorrectly in the inventory;
- Hospitalant Medical Kit now stacks in the inventory;
- Reduced the font size in the drop-down lists in the inventory and the bug report window on PC;
- Removed the KEY MISMATCH text from Yremeryss's Archon's Will ability;
- When playing on console or with a controller, it was impossible to close the window of trophies received while moving around the Koronus Expanse map - fixed.
Audio
Sound
- Added a lot of new voice over across the game, including companion banter, voiced cutscenes, etc. Fixed problems with many voiced lines and pronunciations;
- Added a voiced phrase to Heinrix and the Lord Inquisitor at the ceremony at the end of Act II;
- Added voiced lines to the Arch-Militant at Quetza Temer;
- Changed Afterlight's voice from female to male;
- Fixed companion shouts playing simultaneously when characters take damage;
- Fixed several mismatches between text and voiceover;
- Fixed the sound of Ulfar hitting the Helbrute after defeating it in Act IV;
- Set the female type of voice for the Hekatrix;
- The sound of a scanning servo skull has been made slightly quieter;
- Added a missing vox sound to one of the dialogues with Theodora in the Prologue;
- Added a sound for Grand Strategist zone placement;
- Added a voiceover line to the Angry Tech Priest;
- Added chaos whispers sound on interaction with the Chaos Altar;
- Added Hooray sound to the soldiers in Commorragh;
- Added missing shuttle landing sound on some locations;
- Added scream sounds to mutants before the battle at Eurac-V;
- Added some missing sound effects to cutscenes in Marazhai's romance;
- Added sound effects for the praying woman at the Prologue;
- Added sound effects to the encounter with Malice;
- Added sounds for activating the bridge on Rykadi Philia prison planetoid in Act I;
- Added sounds for various human idle animations;
- Added the sound of clearing blockage at the Wasteland Wayfarer;
- Combat shouts are now slightly better synchronized with animation;
- Deactivating the turrets at The Spire now has a sound;
- Fixed a minor bug where sound effects from cutscenes could persist into the main menu;
- Fixed multiple inconsistencies of voiceover and description (such as cases where the voice is described to be tense, but it isn't);
- Fixed odd sounds during a cutscene with Regina;
- Fixed some incorrect voice lines in combat for the death cultists;
- Fixed the voice of one of the Orsellio keepers in a cutscene at Eurac-V to match the female model;
- Fixed the volume of Contagious Mutagen ability sound;
- Fixed the incorrect voices for pregenerated characters;
- Helbrute received a new intimidating hit sound for his melee attack;
- Improved the sound effects during the parade cutscene at Rykad Minoris;
- New sounds added for void combat shield impacts;
- Party members no longer react on taking damage from the gas at the Ancient Bunker every few seconds;
- Removed walla sounds from the areas where there are no people;
- Several instances of enemy units using a set of phrases from a different faction have been corrected;
- Some crowds on Footfall didn't produce any sound - fixed;
- Some voiceover lines were not available in the game, although were present - fixed;
- When groups of enemies move, they no longer shout simultaneously;
- Added new sound effects to Eurac-V cutscenes;
- Added a vox effect to the chatter during space combat;
- Echo sounds caused by high levels of veil degradation used to persist when alt-tabbed even if the setting to mute the sounds when alt-tabbed was on - fixed;
- Fixed some incorrect voices for Anvers;
- Idira's voice when healed sounded significantly louder than usual - fixed;
- Made a consistency pass on weapon sound volume;
- Some voices still worked in space combat even if they were turned off in the settings - fixed;
- The activation of electric circuits on the Drifting Voidship has received a sound;
- The Chaos Spawn in the Prologue has received a sound for its spitting ability;
- There was no sound during Pasqal's conversation with Magos Tiberius on the Drifting Voidship - fixed;
- Using Blade Dance with chainswords now produces the chainsword sound;
Music
- Fixed an issue with the music slider in game settings causing the main menu music to stop playing;
- Music was getting quieter during the scene with the lens on Rykadi Philia, the Prison Planetoid - fixed;
- Added music to cutscenes at Commorragh Arena;
- Added "Footsteps of Doom" (bossfight music track from DLC "Void Shadows") as combat music track across dozens of challenging encounters in the main game.
Space
Global Map and Rumours
- Fixed a bug causing the same text to appear multiple times when investigating the Haemonculus' Prism rumour;
- Fixed an issue where the rumour range value was displayed incorrectly.
Star System Exploration
- In the Mundus Nullius system there is an anomaly called Hulk. Interaction with it didn't work when clicked on it, the player had to fly through it to open the research option - fixed.
Colony Management
- Major narrative updates to colony events;
- Multiple colony events have had their rewards and costs adjusted or given new rewards. Additionally, if an event requires certain resources to resolve, it can also be resolved by paying the costs directly from Profit Factor if said resources are unavailable in your protectorate;
- "People" should no longer be awarded as cargo in several situations across the game, and should instead appear as a colonization resource;
- Fixed a broken dialogue option in a colony project at Janus that caused the dialogue to loop indefinitely;
- The stat requirements for the colonial project "Bastion" on Dargonus have been reduced from 7 to 6;
Space Combat and Voidship Management
- Added icons to special zones in space combat;
- Fixed a few cases where space combat trophies were not automatically moved into cargo;
- Launched interceptors would disappear back into the hangar automatically if the ship flew close to them - fixed;
- Zealot macrocannons can no longer be installed in the prow slot of the voidship;
- Fixed issues with ramming in space combat - you can now properly target enemy ships by clicking on any one of their cells if you can ram them at all. Enemy ships will also no longer fail their ram;
- Fixed a case where when controlling the torpedoes, sometimes you couldn't move them or end their turn, resulting in a softlock.
Co-op
General
- Co-op mode is now available on consoles!
- When there was an error initializing the platform in a co-op, a message with an error code appeared - fixed;
- Added a tutorial for creating a mercenary at the starting room in co-op.
Desyncs
- Fixed possible desyncs after receiving an attack of opportunity;
- Fixed possible desyncs when loading a save with another weather or veil degradation level.
Co-op UI
- Characters in the role selection window will now only be transferred to the selected players after the host clicks the confirmation button;
- When playing with a controller, role selection window could become stuck on the screen if another player started combat - fixed.
Localization
- A cleaning and consistency pass on many abilities and tutorials;
- A lot of updates to French and German localization;
- Fixes for hundreds of typos across the game;
- If there is a missing text in the localization for some reason, the English version will now be shown instead;
- The missing Chinese character has been added to the game, empty squares will no longer appear in the Chinese text;
- A number of fixes to Chinese localization;
- A number of fixes to Japanese localization;
- Added some missing russian translations;
- Clarified Mandrake's Final Strike description;
- Fixed a mistake in Russian description of Incubus Blade Armour;
- Fixed Russian description of Sanctified Staff;
- The ":protocol:" text appearing in all languages on the top of dialogue window now has a more gothic font and looks differently, to underline that it's a part of the interface, not an untranslated string;
- Russian translation of "Tutorial" section in the Settings menu;
- Fixed translations of the Voidfarer Pack and Deluxe Pack names in the DLC manager in some localizations;
- Fixed two cases of incorrect translation of the veil degradation term into Russian;
- Russian description of Breacher Boots no longer requires killing 2 PLAYERS instead of 2 enemies for its effect to work. 40k is grim and dark, but not this much;
- Russian description of Eyes of Joyeuse's mechanics has been corrected;
- Russian description of Harrowing Gloves is now correct;
- Russian localization of UI strings related to disconnects has been fixed;
- Russian translation of Aeldari Guardian Mesh Armour is now correct;
- Captain’s Cogitator in Russian was renamed to prevent misunderstanding during the quests;
- In the character creation menu on consoles and when playing with a controller, the names of stats and abilities were missing in Japanese and Chinese localizations - fixed.
Miscellaneous
- When taking Marazhai to the party for the first time, he could be taken as the seventh member - fixed.
- Characters should no longer sometimes get stuck rapidly rotating when trying to interact with objects and loot;
- The Rise achievement is no longer incorrectly instantly awarded when starting a game with a Blade Dancer archetype selected;
- Deepest Conviction achievement should be now awarded correctly in all cases;
- Destroying covers no longer counts as kills for earning achievements;